2024-03-05 21:43:08 +08:00
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// Copyright 2024 Bytedance Inc. All Rights Reserved.
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// Author: tianlei.richard@qq.com (tianlei.richard)
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#pragma once
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#include <opencv2/core/core.hpp>
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#include <Eigen/Dense>
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using Vector3d = Eigen::Vector3d;
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using Point2d = Eigen::Vector2d;
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using Point3d = Eigen::Vector3d;
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using BBox = cv::Rect2i;
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2024-03-06 22:23:48 +08:00
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using TransformMatrix = Eigen::Matrix<double, 4, 4>;
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2024-03-21 21:34:29 +08:00
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typedef struct Vertex {
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Vertex(const Point3d &p, const Vector3d &n, const Point2d &tex_coor)
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: position(p), normal(n), texture_coordinate(tex_coor) {}
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Point3d position;
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Vector3d normal;
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Point2d texture_coordinate;
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} Vertex;
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