invole transformation to triangle primitives.

This commit is contained in:
tianlei.richard 2024-03-06 17:21:53 +08:00
parent d79d9ac1b5
commit a063b29d07
9 changed files with 165 additions and 47 deletions

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@ -3,7 +3,7 @@ PROJECT(minus_renderer)
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 17)
find_package(OpenCV REQUIRED core imgproc) find_package(OpenCV REQUIRED core imgproc highgui)
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin) set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR}/bin)

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@ -4,4 +4,5 @@ PROJECT(renderer)
aux_source_directory(${CMAKE_CURRENT_SOURCE_DIR} CPP_FILES) aux_source_directory(${CMAKE_CURRENT_SOURCE_DIR} CPP_FILES)
add_executable(${CMAKE_PROJECT_NAME} ${CPP_FILES}) add_executable(${CMAKE_PROJECT_NAME} ${CPP_FILES})
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS})
target_link_libraries(${CMAKE_PROJECT_NAME} LINK_PUBLIC spdlog eigen ${OpenCV_LIBS}) target_link_libraries(${CMAKE_PROJECT_NAME} LINK_PUBLIC spdlog eigen ${OpenCV_LIBS})

44
src/main.cc Normal file
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@ -0,0 +1,44 @@
// Copyright 2024 Bytedance Inc. All Rights Reserved.
// Author: tianlei.richard@bytedance.com (tianlei.richard)
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include "spdlog/spdlog.h"
#include "common.h"
#include "minus_renderer.h"
#include "triangle.h"
int main(int argc, char *argv[]) {
spdlog::set_level(spdlog::level::trace);
const int resolution_width = 320;
const int resolution_height = 180;
const int far = -1000;
const int near = -10;
const float fov = 120. / 360. * M_PI;
const float aspect_ratio = static_cast<float>(resolution_width) /
static_cast<float>(resolution_height);
std::vector<Triangle> primitives{
{Point3d{90, 45, -2}, Point3d{180, 135, -2}, Point3d{270, 45, -2}}};
cv::namedWindow("MinusRenderer", cv::WINDOW_AUTOSIZE);
const auto start = std::chrono::steady_clock::now();
MinusRenderer renderer{near, far, fov, aspect_ratio, std::move(primitives)};
do {
const auto elapse = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now() - start)
.count();
renderer.model_transform(
Eigen::AngleAxisd(0.125 * M_PI, Eigen::Vector3d::UnitY())
.toRotationMatrix());
const auto &color_image =
renderer.render(resolution_width, resolution_height);
cv::imshow("MinusRenderer", color_image);
} while (cv::waitKey(50) == -1);
cv::destroyWindow("MinusRenderer");
return 0;
}

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@ -1,29 +1,51 @@
// Copyright 2024 Bytedance Inc. All Rights Reserved. // Copyright 2024 Bytedance Inc. All Rights Reserved.
// Author: tianlei.richard@qq.com (tianlei.richard) // Author: tianlei.richard@qq.com (tianlei.richard)
#include <Eigen/Dense> #include "minus_renderer.h"
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include "spdlog/spdlog.h"
#include "spdlog/fmt/ostr.h" // github.com/gabime/spdlog/issues/1638
#include "common.h"
#include "rasterizer.h" #include "rasterizer.h"
#include "triangle.h" #include "spdlog/spdlog.h"
#include <cmath>
using namespace Eigen; MinusRenderer::MinusRenderer(float near, float far, float fov,
float aspect_ratio,
std::vector<Triangle> &&primitives)
: near_(near), far_(far), fov_(fov), aspect_ratio_(aspect_ratio),
height_(calculate_height(fov, near)),
width_(calculate_width(height_, aspect_ratio)), primitives_(primitives) {}
int main(int argc, char *argv[]) { int MinusRenderer::calculate_height(const float fov, const float near) {
return std::fabs(near) * std::tan(fov * 0.5) * 2;
const int width = 1280; }
const int height = 720;
int MinusRenderer::calculate_width(const float height, const float ratio) {
Triangle t{Point3d{1, 1, -2}, Point3d{3, 1, -2}, Point3d{2, 4, -2}}; return height * ratio;
}
Rasterizer rasterizer{width, height};
rasterizer.rasterize(t); void MinusRenderer::model_transform(const Triangle::AffineTransformType &m) {
for (auto &t : primitives_) {
return 0; t.affine_transform(m);
}
}
cv::Mat MinusRenderer::render(const int resolution_width,
const int resolution_height) {
Rasterizer rasterizer{resolution_width, resolution_height};
const auto &pixels = rasterizer.rasterize(primitives_);
assert(!pixels.empty());
cv::Mat color_image(pixels.size(), (pixels[0]).size(), CV_8UC3);
for (int i = 0; i < pixels.size(); ++i) {
const auto &row = pixels[i];
for (int j = 0; j < row.size(); ++j) {
auto &pixel_color = color_image.at<cv::Vec3b>(pixels.size() - i - 1, j);
pixel_color =
cv::Vec3b{static_cast<unsigned char>(
row[j].x() * std::numeric_limits<char>::max()),
static_cast<unsigned char>(
row[j].y() * std::numeric_limits<char>::max()),
static_cast<unsigned char>(
row[j].z() * std::numeric_limits<char>::max())};
}
}
return color_image;
} }

34
src/minus_renderer.h Normal file
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@ -0,0 +1,34 @@
// Copyright 2024 Bytedance Inc. All Rights Reserved.
// Author: tianlei.richard@bytedance.com (tianlei.richard)
#pragma once
#include "triangle.h"
#include <opencv2/core/core.hpp>
class MinusRenderer {
public:
MinusRenderer(float near, float far, float fov, float aspect_ratio,
std::vector<Triangle> &&primitives);
public:
cv::Mat render(const int resolution_width, const int resolution_height);
public:
void model_transform(const Triangle::AffineTransformType &m);
private:
static int calculate_height(const float fov, const float near);
static int calculate_width(const float height, const float ratio);
private:
float near_;
float far_;
float fov_; // In radian
float aspect_ratio_;
int height_;
int width_;
std::vector<Triangle> primitives_;
};

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@ -2,36 +2,45 @@
// Author: tianlei.richard@qq.com (tianlei.richard) // Author: tianlei.richard@qq.com (tianlei.richard)
#include "rasterizer.h" #include "rasterizer.h"
#include "spdlog/fmt/ostr.h" // github.com/gabime/spdlog/issues/1638
#include "spdlog/spdlog.h"
#include <limits> #include <limits>
Rasterizer::Rasterizer(const int width, const int height) Rasterizer::Rasterizer(const int width, const int height)
: width_(width), height_(height), : width_(width), height_(height),
pixels_(std::vector<std::vector<PixelProperty>>( pixels_(std::vector<std::vector<PixelProperty>>(
height, height, std::vector<PixelProperty>(
std::vector<PixelProperty>( width, PixelProperty{
width, PixelProperty{0., 0., 0., 0., 0., 0.,
std::numeric_limits<double>::infinity()}))) { -std::numeric_limits<double>::infinity()}))) {}
}
void Rasterizer::rasterize(const Triangle &t) { std::vector<std::vector<PixelProperty>>
Rasterizer::rasterize(const std::vector<Triangle> &primitives) {
for (const auto &t : primitives) {
const auto &aabb = t.axis_align_bbox(); const auto &aabb = t.axis_align_bbox();
const int x_min = aabb.x; const int x_min = std::min(std::max(0, aabb.x), width_);
const int x_max = aabb.x + aabb.width; const int x_max = std::min(std::max(0, aabb.x + aabb.width), width_);
const int y_min = aabb.y; const int y_min = std::min(std::max(0, aabb.y), height_);
const int y_max = aabb.y + aabb.height; const int y_max = std::min(std::max(0, aabb.y + aabb.height), height_);
for (int i = x_min; i < x_max; ++i) { spdlog::info("Triangle range, ({},{},{},{})", x_min, x_max, y_min, y_max);
for (int j = y_min; j < y_max; ++j) { for (int i = y_min; i < y_max; ++i) {
auto &property = pixels_[j][i]; for (int j = x_min; j < x_max; ++j) {
const auto &[is_inside, z_screen] = inside(Point2d{i + 0.5, j + 0.5}, t); auto &property = pixels_[i][j];
const auto &[is_inside, z_screen] =
inside(Point2d{j + 0.5, i + 0.5}, t);
// spdlog::debug("is_inside: {}, current depth: {}, closest depth: {}",
// is_inside, z_screen, property[3]);
if (is_inside && z_screen > property[3]) { if (is_inside && z_screen > property[3]) {
property[0] = 1; property[0] = 0;
property[1] = 0; property[1] = 1;
property[2] = 0; property[2] = 0;
property[3] = z_screen; property[3] = z_screen;
} }
} }
} }
}
return pixels_;
} }
std::pair<bool, double> Rasterizer::inside(const Point2d &p_screen, std::pair<bool, double> Rasterizer::inside(const Point2d &p_screen,
@ -39,6 +48,9 @@ std::pair<bool, double> Rasterizer::inside(const Point2d &p_screen,
const auto points = t.get_points<3>(); const auto points = t.get_points<3>();
const auto plane_normal = t.normal_vector(); const auto plane_normal = t.normal_vector();
// spdlog::debug("normal vector: ({},{},{})", plane_normal.x(),
// plane_normal.y(),
// plane_normal.z());
const auto plane_point = points[0]; const auto plane_point = points[0];
const auto z_screen = const auto z_screen =
plane_point.z() - (plane_normal.x() * (p_screen.x() - plane_point.x()) + plane_point.z() - (plane_normal.x() * (p_screen.x() - plane_point.x()) +
@ -58,5 +70,6 @@ std::pair<bool, double> Rasterizer::inside(const Point2d &p_screen,
const auto r2 = c1.dot(c3); const auto r2 = c1.dot(c3);
const auto r3 = c2.dot(c3); const auto r3 = c2.dot(c3);
// spdlog::debug("r1: {}, r2: {}, r3: {}", r1, r2, r3);
return {r1 > 0 && r2 > 0 && r3 > 0, z_screen}; return {r1 > 0 && r2 > 0 && r3 > 0, z_screen};
} }

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@ -18,7 +18,8 @@ public:
Rasterizer(const int width, const int height); Rasterizer(const int width, const int height);
public: public:
void rasterize(const Triangle &t); std::vector<std::vector<PixelProperty>>
rasterize(const std::vector<Triangle> &primitives);
private: private:
static std::pair<bool, double> inside(const Point2d &p_screen, static std::pair<bool, double> inside(const Point2d &p_screen,

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@ -21,12 +21,15 @@ BBox Triangle::axis_align_bbox() const {
} }
Vector3d Triangle::normal_vector() const { Vector3d Triangle::normal_vector() const {
return points_[0].cross(points_[1]).normalized(); const auto v1 = points_[1] - points_[0];
const auto v2 = points_[2] - points_[1];
return v1.cross(v2).normalized();
} }
void Triangle::affine_transform(const AffineTransformType &m) { void Triangle::affine_transform(const AffineTransformType &m) {
Eigen::Transform<double, 3, Eigen::Affine> affine_matrix(m);
for (auto &p : points_) { for (auto &p : points_) {
p = (m * Eigen::Vector4d(p.x(), p.y(), p.z(), 1)).head(3); p = (affine_matrix * Eigen::Vector4d(p.x(), p.y(), p.z(), 1)).head(3);
} }
} }

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@ -9,7 +9,7 @@
class Triangle { class Triangle {
public: public:
using AffineTransformType = Eigen::Transform<double, 3, Eigen::Affine>; using AffineTransformType = Eigen::Matrix<double, 3, 3>;
using ProjectiveTransformType = using ProjectiveTransformType =
Eigen::Transform<double, 3, Eigen::Projective>; Eigen::Transform<double, 3, Eigen::Projective>;