// Copyright 2024 SquareBlock Inc. All Rights Reserved. // Author: tianlei.richard@qq.com (tianlei.richard) #pragma once #include #include #include #include "common.h" // Bling-Phone Matrerial class PhoneMaterial { public: using TextureId = uint32_t; PhoneMaterial(const std::vector &texture_path); public: cv::Vec3b sample_texture(const TextureId texture_id, const Point2d &texture_coordinate); private: std::vector textures_; uint32_t illumination_intensity_; };