// Copyright 2024 Bytedance Inc. All Rights Reserved. // Author: tianlei.richard@qq.com (tianlei.richard) #pragma once #include #include using Vector3d = Eigen::Vector3d; using Point2d = Eigen::Vector2d; using Point3d = Eigen::Vector3d; using BBox = cv::Rect2i; using PixelProperty = Eigen::Vector4d; using TransformMatrix = Eigen::Matrix;