MinusculeRender/src/main.cc

47 lines
1.6 KiB
C++

// Copyright 2024 Bytedance Inc. All Rights Reserved.
// Author: tianlei.richard@bytedance.com (tianlei.richard)
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include "spdlog/spdlog.h"
#include "common.h"
#include "minus_renderer.h"
#include "triangle.h"
int main(int argc, char *argv[]) {
spdlog::set_level(spdlog::level::trace);
const int resolution_width = 320;
const int resolution_height = 180;
const int far = -1000;
const int near = -10;
const float fov = 120. / 180. * M_PI;
const float aspect_ratio = static_cast<float>(resolution_width) /
static_cast<float>(resolution_height);
std::vector<Triangle> primitives{
{Point3d{10, 5, -20}, Point3d{30, 25, -20}, Point3d{55, 5, -20}}};
cv::namedWindow("MinusRenderer", cv::WINDOW_AUTOSIZE);
const auto start = std::chrono::steady_clock::now();
MinusRenderer renderer{near, far, fov, aspect_ratio, std::move(primitives)};
do {
const auto elapse = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now() - start)
.count();
TransformMatrix m{
Eigen::Transform<double, 3, Eigen::Affine>(
Eigen::AngleAxisd(0.125 * M_PI, Eigen::Vector3d::UnitZ())
.toRotationMatrix())
.matrix()};
renderer.model_transform(m);
const auto &color_image =
renderer.render(resolution_width, resolution_height);
cv::imshow("MinusRenderer", color_image);
} while (cv::waitKey(25) == -1);
cv::destroyWindow("MinusRenderer");
return 0;
}